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1/30 2026 "Definitely not late" Blog post #2

Alright, so I got a ton of stuff done. I ported all the spectra's I made last semester into the :X Drive, and divided them up among the different scenes. Ported the scenes themselves into Houdini and blended the spectra's in. I managed to get all them them done except for about 2. I also made progress with the water sim. There are still a lot of big things to work out, but I cut the file size down to 22.5GB's and although it has a mysterious pacing issue, it runs somewhat smoothly and doesn't crash the PC. So yay!





I also got a bit further in my CGForge work. The Particle reveal affect finally works the way it should and i correctly shaded the bubbles.



 
 
 

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