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dario1mccormick
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Join date: Jan 29, 2025
Posts (22)
Dec 14, 2025 ∙ 1 min
11/21/25 Last Fall Blogpost
Have been overcoming issues with referencing that are mostly my fault because I thought there was a glitch when there wasn't. Seems fine now and I got one of my shots done. Still well behind where I'd like to be I have a lot more shots to get done. I have a feeling that I'm behind enough that I'm going to have to pivot back to working full time on the water sim again.
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Nov 16, 2025 ∙ 2 min
Blog Post #8 11/14/25
Alright only 2 days off now. Ngl, I've been burned out for about 2 weeks and I'm now making a serious effort to fight against it. It's really been hurting my productivity and I should have had twice to 3 times the amount of work done by now. Communication is hard when you are trying to explain a complex concept to someone has no experience in that topic especially while I'm still doing my best to try and digest the concept myself. I presented the roadmap last week and thought people...
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Nov 16, 2025 ∙ 1 min
Blog Post #7 11/07/25
I spoke to an VFX wizard and realized I am basically trying to do rocket science without knowing how to do addition, subtraction, division, and multiplication for the water sim. I need to build a solid base and actually understand VEX code. I have some plans moving forward to address said issue. With the Houdini advice and feedback advice in mind, I wanted to create a roadmap of sorts to guide to both my team and myself so that we can better understand where the VFX and water in general will...
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