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04/03/2026 blogpost 6

I started getting into camera culling to try and optimize the beach spectra's as they were coming into Maya at 4 or more GB's. I also started to try and look into how to get the culled spectra to be a water sim. This was around the time of the next portfolio review and a Job Internship with a tight deadline came up so I was mostly focused on it and not Sunstroke.






 
 
 

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