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As the deadline grows closer I started my role as the sound coordinator and made a rime synced sound timeline and key to give to our Composer/musician.

This is both where I messed up the deadline and my life started to get hectic with trying to secure housing and transferring jobs while trying to keep my mind on Sunstroke. I also made a tutorial video on how to export Maya scenes into alembic files for a teammate but it never ended up being needed as the water sim got axed (I probably couldn't have done it anyways).




 
 
 

I started getting into camera culling to try and optimize the beach spectra's as they were coming into Maya at 4 or more GB's. I also started to try and look into how to get the culled spectra to be a water sim. This was around the time of the next portfolio review and a Job Internship with a tight deadline came up so I was mostly focused on it and not Sunstroke.






 
 
 
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