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I fully committed to animating all the shots for Scene 3 (minus shot 3 which was agreed upon not to be animated for technical reasons). I finished and had running playblasts for all my shots by 05/08. I waited for all the other shots to be done and for Rose to comp everything so I can send the 3D version to Kat so she can update the score to the new runtime (Future Dario from 05/14 here. The new comp was finished on 05/13, the Prod pass was the next day and Kat had a final, so no new score). The pacing although it wasn't the focus, is still too fast. I was honestly hoping the pacing would somewhat fix itself in shot 6 with me having to set the amount of movement and speed of Captains jump. He's an old man after all so I had to carefully select how much mobility to give him that would make sense for him both physically and narratively. I need to spend the summer figuring out how to do the Ocean sim in Houdini and then figuring out how to port everything to Unreal.


Semester recap: I feel like I got better at animating, so I will be putting an emphasis on that next semester. I feel dumb for being so behind in Unreal, I knew Unreal was powerful but damn, I'm going to explore this summer to see if it can fit into our pipeline.


Finally talked to IT about Houdini, it will be installed over the summer along with HTOA.


Although not everything went the way I wanted it to, I'm happy that my group is open minded and has been receptive and honest about my ideas and changes to the film. Quite a lot of the stuff I've suggested is now apart of the film, some isn't but looking back, the rejected idea's weren't great :|.




 
 
 

Figuring out where to go. The Production pass was brutal but honest. We decided as a group to hunker down and get two things done. Based off of the prod pass, we need to make 2 new scenes as connective tissue and to fix some flaws. We also need to put all of our resources into getting all the basic animations (minus the 2 new scenes that are in early dev) done so we have a 3d animatic done by the final prod pass. I will be animating Scene 3, a pretty bulky scene, but I can only do one scene, because I'm pretty far behind in m other classes.

 
 
 

Everything (Houdini) broke on my PC. My best guess is that the HTOA download is machine based which sucks because it means I can either have it on my PC or laptop. Not both, extremely inconvenient. I should get IT to install the current Houdini on the whole network and that should bypass it. I emailed IT, 3 days later they installed Houdini on ONE SINGULAR PC with no HTOA plugin. WTF am I supposed to present for the Production pass???

 
 
 
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