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Started the filter and got through 1.5 of the 2 tutorials required to create the filter. Image below is what the incomplete filter looked like.



 
 
 




  1. Downloaded the Arnold renderer into Houdini and got it working (at least for imported textures)

  2. Got an email back from a Houdini master (he said he was looking into my questions and would email me back). (Will email him on Monday to check in if he hasn't emailed back since then)

  3. Potentially just got the artist that will score Sunstroke during the alumni day.

  4. Got some advice from an alumni that Renderman might be better than Arnold for stylized renders, and to check out an extension called Animbot.









 
 
 

The stuff I got done was mostly suggesting tweaks to the script. I managed to get an early version of Cassie's lighthouse into Houdini in Solaris. The only issue is that I cannot seem to get its textures for some reason. I also realized just how important the fog is going to be for our act 1, so I have started to look for tutorials on advection fog (aka Ocean fog). I realized that I need to talk with a Houdini pro on how to set up a roadmap/pipeline to get all the sims to work together, so I'm currently trying to find a Houdini pro. (Jamie said he doesn't know ho to do Ocean sims).

(Edit from future me 03/11/25.) The Texture is working for some reason even though it's the old file from before I added in the Arnold renderer? So the Ocean textures aren't working but the Lighthouse's are when I haven't modified this file since it didn't work. Smh Idk what's happening -_-





 
 
 
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