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09/26/25 Blog post #3

After I finished applying David's textures to my bad beach sim,

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I made some tweaks to align it better with the feedback we got. I was in rendering hell for a few days, but when it was done I could finally start stylizing.


I paid the $19 to get a stylization technique on Gumroad for Maya. It is technically finished, as it works and can greatly help us in the long run. Now I'm looking to interview people both for my work study and for advice, given how I'm writing this one day late, I actually had an interview with Hogan on the day this was supposed to be posted. I got a bit of advice like reusing frames and cheating the water when able. I have another interview with a guy on Tuesday to try and secure more VFX connections as well as office hours with Jeremy about reverse engineering a guy from LinkedIn's stylized texture. The best advice hogan gave me was to not stay lazer focused on having all my vfx on my reel come from the film so I'm planning to branch out a bit and learn other stuff in Houdini on the side to get better at Houdini. I'm still awaiting Dan Finnegan's reply from Thursday, when that comes back I can really start cooking on the water sim. I will still spend a couple more hours on it in the meantime.

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