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Blog Post #8 11/14/25

Alright only 2 days off now.


Ngl, I've been burned out for about 2 weeks and I'm now making a serious effort to fight against it. It's really been hurting my productivity and I should have had twice to 3 times the amount of work done by now.


Communication is hard when you are trying to explain a complex concept to someone has no experience in that topic especially while I'm still doing my best to try and digest the concept myself. I presented the roadmap last week and thought people understood, but I guess not. I have done my best to clear up any confusion but a lingering issue this semester has been my inability to properly communicate and break down complex VFX concepts in a way my team understands.


I got 2.5 shots done by the 10th and have been kinda softlocked there for a bit. I've been struggling with a new version of the lighthouse because Maya has been doing some weird stuff, I initially spent about a class period and a half trying to fix it and not have it be janky, but if there is a new version of the asset coming out next semester anyway, then screw it. I've been stuck on the third shot for a week and it needs to be done so I can go back and add the hat to my other completed shots + start the other shots in scene 3. I'm really not happy because I wanted to get all of scene 3 done in a week, but haha yeah, burnout + maya bugs=delays.


I'm well aware that everyone on my team is burned out at this point too, so I just need to put my head down and get it done.






 
 
 

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