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09/19/25 Blog Post 2


Back to back blog posts this week and next week is diabolical, things take time.

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I started a new water sim for the opening sim that is built for efficiency and accuracy. I got pretty far learning how to separate objects from an imported scene from Maya to Houdini. I was able to put separate sims on 2 out of the three objects I brought in. I'm not sure if I was able to fix the issue before 09/19 because this is being written on 09/27, but it was fixed within three days at most, now I can either continue building this upgraded version of the Sim or wait for the layout to be done and work on the new stylization method in Maya. (Due to a tragedy within our team I will be exclusively focusing on the stylization method in Maya.) I am still occasionally researching wood collision sims on the side and networking to try and find a mentor.


 
 
 

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