09/05/2025
- dario1mccormick
- Sep 5
- 1 min read
Currently still making progress on the sim for the production pass since school started again. I'm making a video that details everything, so this post being due before the production pass next week is irking me a bit.
Anyways.
Our assets being true to their real life scale has caused me numerous issues because in Houdini their size gets multiplied by 100 and in Maya they aren't visible without using new clipping planes settings.
I initially made a temp scene to port to Houdini for the beach sim but realized that I had made a mistake and the og layout wasn't as broken as I thought. I had forgotten a step and blamed my group. Turns out I missed a step, I apologized to everyone.
Some of the OG scene still isn't workable because of incompatablity with the sim. I ported Cassie's lighthouse to the Sim and will slowly try and update the layout I made with the OG assets as I continue editing the sim.
We made some big story changes and finally nailed the pacing for about 2/3rds of the film. Rose truly cooked with the editing with what she was working with.
I'm a bit scared about the timing because we need new models and rigs of all 3 characters. Motion data is crucial for an accurate sim so until the new characters are finished I have to work on the sims for all the scenes that the characters are obscured.

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