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05/09/2025

I fully committed to animating all the shots for Scene 3 (minus shot 3 which was agreed upon not to be animated for technical reasons). I finished and had running playblasts for all my shots by 05/08. I waited for all the other shots to be done and for Rose to comp everything so I can send the 3D version to Kat so she can update the score to the new runtime (Future Dario from 05/14 here. The new comp was finished on 05/13, the Prod pass was the next day and Kat had a final, so no new score). The pacing although it wasn't the focus, is still too fast. I was honestly hoping the pacing would somewhat fix itself in shot 6 with me having to set the amount of movement and speed of Captains jump. He's an old man after all so I had to carefully select how much mobility to give him that would make sense for him both physically and narratively. I need to spend the summer figuring out how to do the Ocean sim in Houdini and then figuring out how to port everything to Unreal.


Semester recap: I feel like I got better at animating, so I will be putting an emphasis on that next semester. I feel dumb for being so behind in Unreal, I knew Unreal was powerful but damn, I'm going to explore this summer to see if it can fit into our pipeline.


Finally talked to IT about Houdini, it will be installed over the summer along with HTOA.


Although not everything went the way I wanted it to, I'm happy that my group is open minded and has been receptive and honest about my ideas and changes to the film. Quite a lot of the stuff I've suggested is now apart of the film, some isn't but looking back, the rejected idea's weren't great :|.




 
 
 

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