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Late on this one too.


I successfully got a wake for the boat sim! Now I just need to port it to Maya and switch out to the animation to the boat bobbing up and down. This sim will act as the keystone for most of our water shots and is infinitely adjustable! I can use this sim as a base to get more sims!



 
 
 

Whoops. Was definitely late on this one.


I just finished putting some basic animation on Charlotte's boat model, porting it to Houdini, then making one of the two parts of the water sim. I now need to get the water surface itself to have a wake and react with the boat.










 
 
 

OMG I actually got the blog-post posted on time??


Anyways it's been tough.


For about a week and a half now I've been slowly trying to get the new layout for scene 1 into Houdini. I got it in yesterday. It ended up being a minor communication problem with a teammate because I thought the file had to be from October and that the old scene was from September. Turns out the updated scene was from Sept. 29th and all the October files were like horcruxes and were individual pieces of that file separated off. Definitely a bit confusing tbh.


Anyways, the new SCN_1 layout is in Houdini. I'm going to setup a spectra ocean and separate off the pieces, so that I can test the beach sim on the separate bits of geo, but can have a general ocean in Maya.

 
 
 
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